`timescale 1ns / 1ps
//////////////////////////////////////////////////////////////////////////////////
// Company: 
// Engineer: 
// 
// Create Date:    18:32:10 10/30/2011 
// Design Name: 
// Module Name:    CurrentPixelController 
// Project Name: 
// Target Devices: 
// Tool versions: 
// Description: 
//
// Dependencies: 
//
// Revision: 
// Revision 0.01 - File Created
// Additional Comments: 
//
//////////////////////////////////////////////////////////////////////////////////
module CurrentPixelController(clk, row, column, color, p1_paddle_loc, p2_paddle_loc, game_ball_loc);

input clk;
input [9:0] row;
input [8:0] column;
input p1_paddle_loc;
input p2_paddle_loc;
input game_ball_loc;
output [7:0] color;

//
// DO Direct drawing its easier!?, have seperate module update the "Memory array pixels"?
//

//parameter paddle_width_p1 = 32;
//parameter paddle_height_p1 = 256;
//parameter paddle_width_p2 = 32;
//parameter paddle_height_p2 = 256;
//parameter ball_dim = 32;

always@(posedge clk)begin






end

endmodule
